This annual report is designed to provide a top-level view of the U.S. gambling market in terms of B2C revenue generated by market category. We define revenue as total wagers less payouts and call it Gross Gaming Revenue (GGR) and this can also be referred to as total gambling spend by consumers. The individual market segments included in the report are the following: Casino Gaming, Lottery, Charitable Gaming, Sports betting, Racing, and Charitable Gaming. We also further segment the data between retail and online for each category. We do not include Social Casino, Sweepstakes Casino, Sports Predictions, or Skill based gaming in our analysis.

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Annual report mapping total B2C gambling spend by category across the U.S. in 2025, covering Casino Gaming, Lottery, Charitable Gaming, Sports Betting, iGaming, and more.
Quarterly online game performance data insights for 1Q26, analyzing top rankings across Spain, Italy, Canada, and four U.S. states, with mid-tier suppliers now accounting for over 50% of tracked U.S. GGR.
Estimates total U.S. & Canada Gaming Revenue up +9% y/y and +6% q/q in 4Q25, based on reported figures and proprietary Eilers-Fantini research.