Evening view of a waterfront building with lit sign reading Eilers&Krejcik Gaming.

Proprietary data,
market intelligence,
and advisory for the
global gaming industry.

Newport beach, California

EKG research and data cited by

The scale behind the research.

~700K

Slot machines tracked worldwide through the EILERS-FANTINI Game Performance Database

25K+

Industry subscribers reading EKG and Fantini newsletters

1.7K+

Annual research reports published by EKG

14yrs

Independent gaming industry research, since 2012

Reports for purchase

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Social Gaming & Social Casino
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This monthly report tracks the latest news and developments in the social and mobile games industry. Each month, we highlight the top 20 grossing games on the major U.S. app stores, analyze key trends and themes, and detail the latest investments and M&A transactions. Key updates this month Updated comparative valuation analysis Updated stock performance tracker (YTD'26) Updated gaming advertising spend data Feature: A Closer Look at Disney Solitaire

$ 2,000 
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Game Performance Reports
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Europe
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The August 2026 EMEA report tracks over 74,000 slots across 27 countries. IGT's Magic Treasures Gold – Empress takes #1 for Top Indexing New Casino Games Overall, while Novomatic's Diamond X 55j emerges as the cabinet of the month, claiming top-indexing ranks in Central Europe Arcades, Southeastern Europe Casinos, and among all new arcade cabinets EMEA-wide. Aristocrat's Phoenix Link family sweeps the top three EMEA Premium ranks and takes the top four Premium ranks in Southeastern Europe Casinos. Light & Wonder leads Western Europe Casinos, holding the top three games by GGR and the top six Core indexing ranks. Full regional indexing rankings, Premium and Core results by market, and new cabinet performance are in this month's report.

$ 1,500 
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EKG’s special topic report, The Collectibles Economy: Repacking, Live Breaking & the Convergence with Gaming, examines the rapidly evolving trading-card economy through a gaming lens, with a focus on digital repacks, live breaking, instant buybacks, and the infrastructure developing around them. Built on Collect Alpha transaction data, EKG’s U.S. Trading Card Market Model, primary product testing, and third-party app intelligence, the report sizes market activity, analyzes the economics and engagement loops of leading platforms, and assesses where collectibles and gaming are beginning to converge. Key findings: Trading cards have become a scaled transaction economy. EKG models ~$17.6bn of normalized U.S. trading-card transaction activity at current 2026 run-rates, roughly 1.9x modeled 2025 activity, with game-driven digital formats now ~23% of the total. The convergence with gaming is increasingly visible in product design. Digital repacks and ripping combine randomness, rarity, variable outcomes, instant liquidity, repeat play, and volatility selection with a reward consumers value independently of cash. Platforms are becoming a new structural buyer of scarce collectibles. High-value cards increasingly function as operating inventory—used as chase prizes, marketing assets, and reusable supply inside closed-loop products—creating a new source of demand for genuinely scarce assets. Gaming has a clear reason to pay attention, but not every operator has a right to win. The strongest direct-to-consumer opportunities sit with companies that already control fandom, IP, inventory, or distribution; for others, partnership, acquisition, infrastructure, or importing the underlying product mechanics may be more attractive. What the report includes: EKG’s U.S. Trading Card Market Model, sizing normalized transaction activity across secondary marketplaces, live commerce, digital repacks, and ripping, with primary retail analyzed separately An analysis of trading-card market performance, grading volumes and capacity, TCG growth, Pokémon, and the expansion of cards into mass retail A detailed look at repack economics, consumer sentiment, buyback structures, and the mechanics increasingly making digital repacks resemble gaming products Live-breaking market data across Whatnot, Fanatics Live, and eBay Live, including seller concentration, platform economics, and the evolution of creator-led commerce Deep-dive case studies on Whatnot and Rips by Triumph, including product design, engagement, acquisition, retention, liquidity, volatility selection, and monetization An examination of vaulting, custody, insurance, authentication, and valuation as the infrastructure layer supporting increasingly liquid and high-value collectibles EKG’s analysis of the emerging structural-buyer flywheel, including how platform inventory demand may affect genuinely scarce cards and where that thesis breaks down A gaming-convergence framework comparing collectibles mechanics with casino, live dealer, social casino, prize-draw, and other gaming products A review of regulatory treatment across selected markets and the potential implications as randomized, cash-out-enabled collectible products scale EKG’s strategic assessment of the ways gaming companies can participate—including build, buy, partner, and infrastructure models—and which types of companies have the strongest right to win

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Connect with our research team to discuss your market intelligence needs. We work with leading organizations across gaming equipment, sports, and interactive gaming.

310-743-6239
dleary@ekgamingllc.com
2908 1/2 Lafayette Ave
Newport Beach, CA
92663
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